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ToTK Sage Ability Wheel UI Design Idea

Every The Legend of Zelda: Tears of The Kingdom player (myself included) have this issue: sage abilities are hard to activate when you need it, and you always miss clicking when you don't need it - Tulin, please stop blowing item on the ground!

As a UI Artist, I came up with the idea of making a Sage Wheel similar to the ability wheel of Link. So when you want to activate any ability, you just need to select sage from there, and that's it. I also designed the stages when you didn't acquire the sage yet or when you deactivated one from key items. I hope you like it!

Every sage unlocked and active at the same time

Every sage unlocked and active at the same time

When you don't have all the sages yet

When you don't have all the sages yet

When you deactivate some of the sages and one is missing

When you deactivate some of the sages and one is missing